
📦 Compact Events (Gb Studio plugin)
A downloadable GB-Studio Plugin
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Just extract the zip in the plugin folder of your GB studio project
A Plugin to compact some scripts/code!
All stuffs here:
Event | Result |
Actor Spin | Makes one actor spin (plugin template default)
|
Dialogue with avatars | A bigger ersion of the dialogue, where you can add many avatars in one dialogue ![]() |
Dices 🎲 | Row a RPG dice!![]() ![]() |
Set seed for RNG | You can define a Global Var like seed for RNG's![]() |
Random Timer | You can set a wait in a random time (in seconds or frames)![]() |
S.P.E.C.I.A.L | Variable saver inspired in fallout ruleset![]() ![]() |
Save ASCII characters | With this, you can save ASCII characters or use ASCII values to set many variables (idk why you would use that)![]() ![]() |
Any sugestions? Submit it in the comments section! :)
Consider donating, I'm umployed at this moment :(
Download
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Click download now to get access to the following files:
CompactEvents - V 1.0 5.8 kB
Comments
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hi, i find this plugin to be very interesting and would like to use it, although i’m not sure if it’s me doing something wrong when adding it to the folder but it doesn’t seem to work.
Is the plugin still compatible with the latest GB Studio version?
Hello, honestly, idk, I didn't tried in the version 4.0 😀
Thanks a lot for the plugins, I always admire this kind of work!
One small question about the dice roll: isn't there really any randomness to it? For example, on the dice with 4 results, they will always be in the order 1, 3 , 2 , 4 ? I've tested this by incorporating the random function on a 4-output scene change trigger, and I always get this result.
actually, there are randomness, maybe it's the rng in your game or something like that, I tried to set seed manually to test the randomness :v
Ok thanks, I'll try to implement it differently, but I really like the concept of this random function ;)
What does make actor spin mean? like how does it spin?
Also cool collection of plugins thank you for sharing :)
Yes, it's the default example in Gbstudio plugin guide, so I just keep it